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Might and Magic 7 Trainer: Boost Your Stats, Gold, and Experience



Trainer troubleshooting: The most common problem getting a game trainer to work is compatibility between the trainer and the operating system version, if you are using an older game trainer and running Windows 7 or Windows 8 it simply won't work, if however, you right click the trainer and choose Properties and then Compatibility you can change this to run in Windows 98/ Windows 2000 etc. You can find more information on the Beginners Help page here




might and magic 7 trainer




Here is a trainer for Might and Magic VII ...It can edit hit points, spell points, gold, food and asan extra feature it can reset all cheat values, so thatno one can see that you have cheated :)Kind Regards_IMP_e-mail: imp@cbn.dkThis Trainer was downloaded fromwww.megagames.comThis trainer has been verified and it'works'. If you find any difficultiesplease refer to the documentation thatcomes with the trainer (if there is any)or it must be due to the versiondifferences of the game that was usedfor creating this trainer and the versionyou are using.---------------------------------------Visit MegaGames at www.megagames.comfor the Finest Game Trainers, Hack, Editorscollection on the Internet.---------------------------------------


Becuase it's imposible to make a post for every single trainers of mine since 2012, so I decided to make this archive. All my trainers (maybe missing a few) from 2012 to May 2019 is uploaded to my Onedrive folder. You can download each trainer individually or all at once.


Below is a list of trainers available. Note that some of them (if the game is more than 2 years old) maybe outdated or only partially work. But for most trainers since 2018, I'm still keeping them up to date for at least one more year.


Some files can't be downloaded because onedrive think there is a virus in them, you can find below the message and the list of the problematic files.I would suggest adding a zip file with a password containing all the trainers, it should work this way.


This passage leads to a star room with exits in six directions. If you stepin the center area where the paths meet, it will set off an explosive magic trap.Head to the southwest exit from this room. Follow the path around through two doorsuntil you get to a ledge. A lever to your right will raise a pathway across the room.Follow the path all of the way around to a room with three levers that overlooks a room.Pull all three levers, waiting after you pull each one for the blocks of stone to moveinto place before pulling the next lever. As you return to the star room, ashrapmetal will shoot at you as you round the corner.


Back in the hallway, head west and follow the corridor around. The first dooron the left is a laboratory with lots of magical potions and reagents. Thenext two doors both lead to small bedrooms with three chests each. The hallwayends at a library. In a nook at the south side of the library is a book thatis pushed out of the bookcase. If that book is slid into place, a secretdoor opens.


The secret passage leads straight ahead to another lab room with potionsand reagents. Just outside that room, to the east, is a room that containsthe magical defenses that must be destroyed to complete quest 60.The passage west leads back to the entrance.


Return and go through the east door in the main entrance room. The floor on theother side of the door is magically trapped. The right fork leads to a barracks.Behind the southeast bookcase is an alcove containing several chests.


You will be on a central pillar, overlooking a large room with four side roomsin each cardinal direction. There are necromancers attacking you from below, lichsattacking you from the four alcoves, and shades flying around. If you have GrandmasterWater magic, its probably easiest to jump down off the ledge, use the central pillar forcover while dealing with the shades and necromancers, picking off the lichesfrom a distance from cover, and Town Portaling home when you get too hurt.


MM7 always starts in admin mode for me for some reason, I remember that my computer put MM6 saves in a really weird spot, took me some time to find it. You might have to find this spot and put the save there. But like I said my computer will only start it in Admin mode


Artifacts and Black ChestsThe game has a large set of artifacts that can be found over the course of the game. These are really powerful items that can be found in Black Chests. There are a few things about these items that I would like to tell you about. First of all, mostly all Black Chests are trapped. These traps will usually kill parties that don't disarm the traps. A disarm score of 15 or higher is capable of opening one of these chests without setting off the trap about half of the time. The Black Chests are scattered throughout the game - I marked most of them on the maps that I put together. Try to collect them all. Unless you are jinxed, you can only get each artifact once (not true for all items, but generally). These items are different than standard magical items - they are MUCH more powerful and might have ability requirements to use them. In many cases you will get a message saying that a stat is too low. Use a Pure Ability potion to meet the requirements. Once you are wielding these items be forewarned - many of them are still bugged. Some of the properties won't work at all, and always remember that similar skill bonuses do not stack together. There is one set of class specific relics per character class. These sets consist of several pieces and can't seem to be collected in a single game (I have never gotten a full set that I could use). Theoretically, were you to collect the pieces, wearing the whole set would give you increased bonuses to a variety of things. I have never seen it happen, so I am skeptical about it. The one problem with the relics in the game is that your party can only have a certain number of them. Since certain Black Chests will fill up with contents every time you open them (the two chests in the Dragon's Lair, as well as the one in the Training Hall, for example), you will run out of artifacts long before you hit the end of the game, if you abuse the Black Chest bug (1.0, 1.2 so far). Most Black Chests offer up random relics, but not all do (like Everstrike...). It also seems that when you begin a game, you are stuck with a certain set of the artifacts, never able to get any others, no matter how many times you reload. That was my rant on the subject! Barrels and CloversCertain barrels in the game can be used to increase the active character's associated ability by two points. Clovers can be used to gain one skill point. Each ability is associated to a color. Red is might, blue is magic, green is endurance, white is luck, yellow is accuracy, and purple is speed. Try to give characters the help they need by allowing them to use the right barrels for their class. Hired HelpIn many parts of the game you can hire NPCs to help you on your journey. They will either fight with you, or offer you services in the way of skills that you would normally bring up yourself (identify item, repair item, learning, etc). If you were to ask me, I'd say that all of the hirelings in the game are overpriced and not worth your time. The really good ones can cost up to 20% of your training funds, so watch out for them. I got through the game without hiring any hirelings (like usual). If I can do it, then so can you! Money Problems and SolutionsAs you progress through the game you will undoubtedly run out of money at some point in the game or another. Be it that you simply don't have enough, or you discovered that grandmaster learning is broken (experience accrues too damn fast with it), you might want to follow the following advice I have about money. If you do, you should have enough cash to train your whole party throughout the game, as well as enough to get those with high learning any extra levels that they may have earned! 1) Never buy anything in any stores unless you have to. Having too includes only the spells that I listed on the character classes page. Other things to buy would be important skills that you need and haven't found books for. Such skills are armor, weapon skills, learning, merchant, or any other essential skill. Only give the skills to those that need them the most. Otherwise you might be spending money that you don't have to - skill books are plentiful throughout the game, as are most spells. As for equipment - you can always find better than what the stores are selling! Don't use a temple (most conditions but death will go away with time in this game) as they are too expensive. 2) Always designate a person to sell all your loot, and buy anything you choose to buy. That person must have the highest merchant skill, and will preferably be a paladin, or a lich. Putting points into merchant early will earn you a lot of cash throughout the entire game. Also, make sure that someone in the party can repair items and identify them. You will save a fortune by not having to pay for these services! 3) Don't ever raise a mage or lich's learning skill to above ten! It might seem tempting, but you will never, ever have the cash to train all the levels that they earn. 4) Always have you mage or lich enchant all the base class stuff that you pick up during the game. Never sell it unless it has been enchanted first! Enchanting even the cheap 50 gold items might bring the value up by 1000 gold! It is a very worthwhile practice to get into, and will earn you much gold over the course of the game! 5) Learn where to train. Sturmford is good up until 10 (I think), Drangheim up to 20, Guberland up to 40 (I think), Thronheim to 60 (I think), and Frosgard up to 100. Both Thjorgard and Arslegard can train people to higher levels. The differences here is the training cost - each town charges a different rate per level that is to be attained. The lower the level of the trainer, the cheaper it will be. Before you train in a given town, try to find a cheaper town! This could save you literally thousands of gold over the course of the game - maybe even enough to hit level 150 and higher with a mage or lich! Also, never train in Arslegard as it is too expensive for those without grandmaster in merchant. 6) Max out everyone's merchant skills. This will save you a lot of money too. Every point will save you about 500 gold (per level) later in the game, and remember that expert and master has higher multipliers. 7) Don't promote all base classes to the second tier right away. Doing so offers no benefits, but doubles the training costs. If you can hold out on immediate promotions, it might make it easier on your wallet later. 8) Sell off any artifacts that you don't use. They are really valuable and should fetch enough for at least a few levels. I sold my entire collection of unused junk for close to a million gold, enough for about 75 levels amongst my party members. 9) If you haven't been somewhere for a while, you can check to see if the monsters have respawned. Even going to a low level dungeon (like the Chasm) could be a profitable outing. The monsters would be easy, and the loot is relatively valuable, offering up enough for at least some training time. 10) If hard pressed for cash, have your merchant buy all unenchanted stuff from a town and then resell the enchanted stuff. This works best with grandmaster Enchant Item and merchant. 2ff7e9595c


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